Movement Design
The game utilizes a gacha system to acquire new Sync Pairs (trainers and Pokémon). This acquisition process, while common in mobile RPGs, dictates the player's movement through content. Pulling specific Sync Pairs unlocks the ability to tackle certain challenges more effectively. The initial randomness necessitates strategic team building and resource management, influencing the player's progression path.
Sync Pair Acquisition
The core mechanic driving team composition and strategic options.
Seamless Paths
The story mode provides a structured path, but the event structure offers more flexibility. Limited-time events and rotating content create a less rigid experience, encouraging players to deviate from the main storyline and explore different team compositions and strategies. However, sometimes accessing older content could be more seamless.
- Event structure: Offers flexibility
- Story Mode: Structured progression
Flow Features
The battle system, while turn-based, incorporates a "move gauge" that dictates action speed. This real-time element injects a sense of urgency and requires players to plan moves strategically, considering both individual move power and gauge consumption. Successfully managing the move gauge is crucial for maintaining momentum and controlling the flow of battle. Additionally, the move animations are crisp, maintaining a fast pace.
Battle System
The move gauge adds an element of real-time strategy to turn-based combat.
Rhythm Points
Certain sync pairs provide buffs. These buffs can change the rhythm of the game, making it faster or slower depending on the amount of buffs used. This allows some degree of personalization in the movement through battles.
- Sync Pair Buffs
- Team Composition Variety
Smooth Transitions
The UI navigation is generally intuitive, allowing for relatively smooth transitions between different game modes and menus. However, the sheer number of available events and training options can sometimes feel overwhelming, potentially disrupting the flow for newer players. A clearer tutorial system for navigating the various endgame activities would enhance the overall experience. Smooth details are found more in the battle sequences compared to the menu navigation.
Area | Smoothness |
---|---|
Battle Sequences | High |
Menu Navigation | Medium |